Keanu Reeves demonstrating why tension is a problem in the woeful Matrix sequels |
It’s six months after the events of The Matrix. Neo (Keanu
Reeves) is an invulnerable phenomenon in the Matrix. He and Trinity
(Carrie-Anne Moss) are in love. Morpheus (Laurence Fishburne) is being dragged
over the coals by Starfleet Command (I know it isn’t called that, but it might
as well be) for disobeying orders. And even worse news than that: the Machines
have found the location of Zion, the secret last human city in the world. And
they plan to destroy it – in 72 hours. Neo must undertake one final mission in
the Matrix to find the secrets that will prevent this destruction of the human
race – and he’ll have to do it with only the support of his friends, as the
rest of mankind decides to batten down the hatches and wait for the uncoming
storm. But is there more going on here than we think? Is there more to Neo’s
existence than meets the eye? Why is he being plagued with dreams of Trinity’s
death? And what is going on with Smith (Hugo Weaving) who know seems to be
acting as rogue agent, working against man and machine?
Why? What did people like about the first film? They liked
the action sure, and the liked the cool of the characters and the design and the
anti-authoritarian nose thumbing. But those all really worked because we
related to the characters, we saw that they were vulnerable, outmatched and in
peril. In the real world they were plucky, brave resistance fighters. In the
Matrix they were desperate rebels who could do really cool things. This all
gets blown away here. In the Matrix, Neo is now so invulnerable, that fights
are pointless: they are little more than dull displays of choreography with
inevitable outcomes. Reloaded hammers home time and again Neo can do
anything he likes in the Matrix. Fighting hundreds of clones of Smith at once?
No problem. Flying faster than the speed of sound? Sure thing. Reworking the
reality to suit him? It’s just a shrug of the shoulders.
This is a disaster to drama in two ways. Firstly, it drains
all the peril out of any moment in the Matrix world because we know that there
is no way Neo can get hurt – or that he will allow any of his friends to get
hurt. Secondly, it means to get any tension Neo has to be somehow depowered or
separated from everyone else. This happens three times over the films: Neo gets
dispatched to China, flung into an underground station purgatory and blinded in
the real world. When the film becomes reliant on continuously finding a way to
put its hero out of the way (a blight that also often hits Superman on film),
you know you are in trouble.
Where Neo is still vulnerable, is the real world where the
films spend more and more time. Sadly, the real world is tedious, uninvolving
place. Remember in the first film where Morpheus seemed like a super cool,
sage-like leader of a rebellion? Well in fact he’s just a cog in a large,
stuffy command structure that takes all the worst, most uncool elements of Star
Trek’s Starfleet and doubles down on it. Zion is a stereotypical sci-fi
city, with characters dressed in flowing robes, quasi-uniforms or urban rags
(that’s when they are dressed at all – Reloaded’s early doors rave/orgy
rightly draw oceans of sniggers). The real human world isn’t a gang of plucky,
anti-authoritarian types but a typical sci-fi, rules-bound society. The flair
of our characters is stripped from them.
All this is wrapped in a package that doubles down on the
stuffy, Bluffer’s Guide to Philosophy that popped up in the first film. There
it added a bit of self-regarding intellectual heft to a film about people
kicking each other and dodging bullets, here it’s the be-all-and-end-all. But
the films are nowhere near as clever as they think they are: various characters
parrot crudely scripted stances on everything from free will to determinism to
the greater good. None of it is new or intriguing, and nearly all of it feels
like the directors straining to show off their reading list.
It hits is apotheosis in Reloaded as the Architect
(Helmut Bakaitis), the bearded brain behind the Matrix, lays out a long speech
on how Neo is in fact a part of the Matrix programme designed to help the
system reboot and refresh in cycles, an interesting idea totally crushed under
the weight of needlessly long, incomprehensible words, phrases and Latin quotes
that don’t sound smart, only like the speech was written out in plain English
and then run through a Thesaurus.
And it was a neat idea that our Messiah might actually have
been created by the machines to help their prison renew itself. But it gets
lost in the clumsy, pleased with itself delivery, in conversations about choice
and free will (will Neo choose his destiny or saving Trinity’s life? Guess!)
and the generally turgid plotting. This gets worse in Revolutions which
finally seeps the life out of the franchise, with a video-game shoot-out at
Zion (which makes no tactical sense), a trek by Neo and Trinity to commune with
the machines and Agent Smith converting every human being in the Matrix into a
copy of himself, in a vague philosophical comment on the death of individuality
and choice.
The worst thing about these films is that they are self-important, hard to enjoy and often more than a little silly. Fights take place at great length with very little tension. Reloaded does have a fab freeway car chase – but again it depends on Neo being absent for any tension to exist (and as soon as he turns up it’s all solved in seconds). Almost everything in the real world is stuffy, earnest and bogged down in the sort of uncool sci-fi tropes the first film stayed away from. Nearly anything in the Matrix involves watching a God like figure hitting things (including a bizarre ten-pin bowling effect when Neo knocks over a host of Smiths).
In this the actors struggle to keep up the genre-redefining
cool that made the first film so popular. Fishburne looks bored (and rightly
so, since his dialogue is awful and he’s given almost nothing to do in Revolutions)
and Weaving treats the whole thing as a joke. Reeves is earnest, but frequently
restrained by the dullness of his role as an almighty God. Moss has most of the
best and most human material as Trinity making drastic decisions for love and
faith. The rest of the cast struggle with either paper-thin characters,
painfully over-written dialogue or a mixture of both.
The Matrix sequels managed to drain out everything
that was great about the original. Where that was nimble, these were stuffy.
Where these were anti-authoritarian, these laid out a dull and stereotypical
sci-fi society. Where the first was gripping, desperate and adrenalin fuelled,
this sees invulnerable heroes, extended runtimes and a frequent lack of peril.
Worst of all Revolutions in particular feels like hundreds of other
“sci-fi war films” and about a million miles from the actual revolution of the
first film. It doubles down on nearly everything that was less good in the
original and strips out most of the things that most impacted people. How not
to make a sequel.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.